The Last of Us Part II is out now for PS4, and gamers who’ve been desirous to dive into the persevering with story of Joel and Ellie for years now are digging deep into each side of the sport. The sequel, which has sold over 4 million copies, has impressed gamers with its technical achievements, one in all which has now been detailed at size by one of many recreation’s designers.
Jesse James Garcia, a sound designer at developer Naughty Canine, has detailed how they made the sound of breaking glass in The Final of Us Half II. In a Twitter thread spanning 23 completely different tweets, Garcia dives deep into why the shattering, tinkling noise of glass being destroyed within the recreation is so satisfying.
The tweet under is the start of the thread, which breaks down as many particulars as attainable.
Since a number of folks have requested. The next thread will likely be in regards to the creation of the sound for “Breaking Glass” within the #TheLastofUsPart2. This was one of many first techniques I dove into at ND. 1/23 pic.twitter.com/GC44aTJZek
— Jesse James Garcia (@Jessejames34) June 28, 2020
“The system for glass is made up of many various layers and some techniques that interweave collectively to offer the distinctive sound and the best feeling,” Garcia writes. He says he spent most of his time on the “really feel” of damaged glass, extra than simply the “sound”. “I felt the glass wanted to be separated into layers to have the glass really feel as real looking as attainable,” Garcia writes.
He goes on to element the completely different layers of sound, from the preliminary impression of an object on the glass, by means of to the crack that follows, the “thump” that makes the motion of breaking glass really feel highly effective, and the “particles” sound, to guarantee that the noise “had a pleasant lengthy tail.” The particles is, Garcia says, the “most vital” side of the glass break sound design.
Garcia additionally says that it is vital to promote the story and gameplay impression of the glass breaking. “You because the participant are selecting to interrupt the glass,” he says. “Breaking glass has its penalties. An enemy might hear it and be alerted in addition to whenever you stroll on glass you make extra noise and might be found a lot simpler.”
Garcia will get additional into element by means of the thread, and it is value a glance if you wish to understand how a lot effort went into getting the precise sounds excellent.
Sound is a vital a part of The Final of Us Half II, together with music–here’s how a sure Pearl Jam track made its way into the game, even supposing it technically would have been released after Outbreak Day.
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